Process geometries
The following functions are available to process geometries:
Function |
Description |
|---|---|
Clip one geometry with another one |
|
Compute the visibility from a point |
|
Split an input LINESTRING with another geometry |
|
Merge a collection of linear components to form maximal-length LINESTRING |
|
Make a Geometry valid |
|
Add nodes on a geometry for each intersection |
|
Return an offset (collection of) line(s) at a given distance |
|
Create a MULTIPOLYGON from edges of Geometries |
|
Reduce a Geometry’s precision |
|
Project a point |
|
Compute a ring buffer on one side |
|
Compute a single buffer on one side |
|
Simplify a Geometry using Douglas-Peuker algorithm |
|
Simplify a Geometry, preserving its topology |
|
Simplify a Geometry using Visvalingam-Whyatt algorithm |
|
Snap two Geometries together |
|
Snap a Geometries to itself |
|
Split Geometry A by Geometry B |
|
Divides geometry into parts |